
Scorch= Determine if the animation scorches the ground. Open your art.ini and add there the following code:Ītention: You can put it anywhere inside the art.ini, but it`s recommended to put it below the explanation of Animation Overlays, which is in the middle of the file.įor those who got confused with the code above or want to customize it, here are the explanations: Now things will start getting a bit harder. The higher the number, the higher the chance of the nuke sound be listened. Priority=100 Note that priority can be a number between 0 and 100. Now, in the end of the file, you add the following code: Open your sound01.ini (or sound.ini) and add to the end of the list:Ītention: If the number 400 is used, use another unused number! 400 is just an example, you can use any unused number! Also use the same process to add the ecacheXX.mix and the Sounds01.mix (or sounds.mix) to your expandXX.mix. Now add the demobomb.shp (from demokit.zip) to ecacheXX.mix using the same way specified in the paragraph above.

Now, press compact mix and close the file.


aud file is in thedemokit.zip (Atention newbies: To drag and drop the file, Windows Explorer must not be maximized). Now, with your XCC Mix Editor open your sounds01.mix (or sounds.mix for non-FS users) and drag and drop the d to this mix file. If you already have these files, you do not need to create it again. If you do not own Firestorm, extract sounds.mix, sound.ini, art.ini and rules.ini from your TibSun.mix.Īfter extracting everything, you should open your XCC Mix Editor and create a new mix file called ExpandXX.mix and create another mix file called EcacheXX.mix (substitute XX to a number between 02 and 99 and must be the same in the 2 mix files). Open your XCC Mixer and extract the sounds01.mix, sound01.ini, art.ini and rules.ini from your expand01.mix (or your expandXX.mix in case you`ve added this mix file before on it). Prerequisites: demokit.zip, XCC Mixer and XCC Mix Editor.Ītention: Some of the operations below might be skipped if your mod is in advanced stages: In this tutorial you will know how to make a simple and effective Demo Truck without needing airburst weapons, new infantries, etc. However, most of the modders doesn`t know how to make them and those who know, appeal to add new airburst weapons, add a new infantry to hold this airburst weapon, etc. Since them, the demo truck is a common unit in mods. Red Alert: Aftermath showed the fans the Demo Truck. Feel free to link it, but don't copy it anywhere, please. Unfortunatelly, EE is no more, so it's a PPM only tutorial. This tutorial was originally created to be exclusive from Entertainment Explosion.
